Cloud Storage – A Wide Variety of Options
Cloud storage has been around for at least a decade, but I have been slow to really embrace it. This is for two reasons: trust, and bandwidth. But as both… Read more »
Cloud storage has been around for at least a decade, but I have been slow to really embrace it. This is for two reasons: trust, and bandwidth. But as both… Read more »
As the first product coming to market featuring NVidia’s new Ada Lovelace architecture, the GeForce 4090 graphics card has a host of new features to test out. With DLSS3 for… Read more »
The High Efficiency Video Codec (HEVC) or H.265 is a very processing intensive codec for both encode and decode, but leads to higher video quality at lower data rates. There… Read more »
This is the first in a series of articles where we are going to explore computer networks, and how to get the most out of them in the post production… Read more »
Newtek announced their “Network Device Interface” (NDI) protocol back in 2016, as a way to transfer HD video signals in real-time over IP networks. It was designed to replace SDI… Read more »
NVidia is releasing an updated generation of GeForce video cards based on their new Ampere architecture. NVidia also shared a number of new software developments they have been working on…. Read more »
AJA’s KONA 5 I/O card has been available for two years, and is the most recent in a long line of PCI expansion cards offering professional video interfaces for a… Read more »
The newest release of Premiere Pro 14.4 includes support for HDR editing. Technically, HDR has been supported in Premiere Pro since 2015, but only if you were using OpenEXR frame… Read more »
I wrote an in late 2017 about DCP creation options, in an Adobe environment. One of the options I examined has released a new update that changes the equation rather… Read more »
There were two announcements this week that will impact post-production workflows. The first was Wednesday night’s celebration of the launch of Red’s new SDK, which leverages NVidia’s GPU accelerated CUDA… Read more »