When we first started out, we had no idea how much footage we would be shooting for the movie, because the 5D lends itself to a different type of shooting style than traditional filmmaking, and we had a lot of cameras available on set. So preparing for a worst case scenario, we setup our Avid system with a huge 16TB external array. Since we were using DNxHD36 files for the offline, our nearly 200 hours of source material ended up being less that 3TB of Avid media. So once we were finished with principal shooting, I replaced that oversized solution with a basic internal array of four 2TB drives, which met our needs for the rest of the project.
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We shot the movie on a wide variety of locations, over about a year. Scott and Mouse originally intended to utilize the 5D’s unique capabilities to capture the intensity of the combat scenes, and use film for the backround parts of the story. The style of shooting allowed by the 5D fit very well with their style of filmmaking, so they used it more than originally planned, but we still ended up shooting quite a bit of traditional film as well.
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When we first started preparing to shoot Act of Valor, over four years ago, we had to decide what cameras to use. Up to that point all of our work at Bandito Brothers had been shot on HD-Cam, XD-Cam HD, P2, HDV, and Film. Shooting stereoscopic 3D was considered, but dismissed after watching some NFL test footage. I think Scott Waugh was the first to point out that the level of immersion and intensity we were after would make our audience sick if viewed in 3D. We needed a light-weight camera system that operated well in low light, since SEALs usually work at night.
Mouse McCoy had long before envisioned someday being able to shoot professional video on a camera with a DSLR form factor. The Nikon D90 was released in April ’08 and we had purchased one immediately to try it out. We liked the form factor, and 24p was great, even if it was limited to 720p. But high motion shots clearly didn’t hold up at all, with the level of compression it used to record to Motion JPEG. Since everything we shoot is action-packed high-adrenaline footage, this limitation was a deal-breaker. The D90 was clearly not the fulfillment of McCoy’s vision, but the technology was getting closer.
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So Act of Valor, the big project that I have been working on for the last four years, finally was released last month. It has been pretty exciting to see this project go all the way from an independent film shooting with whatever resources we could scrap together at the time, to #1 at the Box Office our opening weekend. We essentially used a bunch of Canon DSLRs and a variety of applications on our regular PC workstations to edit and finish the movie. This was the first feature film that I have played a significant role in creating, as I was involved from workflow design and data management onset, to the final tweaks to the finished 2K online before we printed to Film.
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First off, the long awaited PC version of DaVinci Resolve was released to public beta last week. Both the full version and the free Resolve-Lite now have PC variants available. You can bet I will be setting up a high end PC based system to run it on at work, since that is the only step in our workflow that we currently use a Mac for. The big question is going to be file format and codec support. We currently use DPX and Cineform MOVs for our system in the office, but eventually using Cineform AVIs would fit more seamlessly into our workflow.
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Earlier this month, Canon announced the C300 as the first product in their new Cinema EOS series, which they see as their next step in the world of digital filmmaking. They stumbled into the forefront of DSLR film-making entirely by accident, and are trying to figure out how to capitalize on that position. Their new camera is intended to bring some of the benefits of DSLR type filmmaking to the high end market, without the limitations presented by the existing 5D and 7D cameras.
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I haven’t posted much in the last few months, because there have not been many new developments that caught my eye or piqued my curiosity. But this month we are seeing a number of releases that are relevant, and moving the industry forward. The first one to actually become available to users is Avid’s release this morning.
After announcing it last week, today Avid released the next version of Media Composer, and it is a major update. The key thing that will affect all users is that the program will now be a natively 64bit application. This will exclude users who still have 32bit systems, but allow the software to use more RAM, and therefore effectively do larger projects, on 64bit systems, which are pretty prevalent at this point. From what I can tell, re-coding an entire application for 64bit is also good for cleaning up the code for existing features, and streamline performance and threading. Avid’s primary competition: Adobe Premiere Pro, saw a huge improvement in both performance and stability when the first 64bit version (CS5) was released. This has led to a huge increase in that application’s popularity, especially for larger projects. The level of competition presented by that change may be a key factor in why we are now seeing so many major changes from Avid.
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To provide us with vision, our brain combines the two separate images from both of our eyes to create the perception of depth. Stereoscopy imitates that to create an artificial sense of depth, perceived by the viewer where there is in reality a flat surface (screen). Imitating the differences in those two images is not as simple as it would seem, and much research has gone into how to do this most effectively. From my own experience, I know that I used to get headaches from watching 3D movies a few years ago, and as technology has developed, viewing 3D content has gotten easier for me, feeling more natural. A lot of this has to do with recent advances in the stereoscopic finishing process. These advances include both new ways of aligning images, and ways to do it faster and with more precision, leading to a better final product.
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In theory, stereoscopic media content can be edited exactly the same as 2D content is, when an offline-online workflow is used. This allows the editor to edit one stream in 2D, in any standard offline editing application, and the stereoscopic 3D aspects are taken care of later in the post production process once the editorial cut is completed. While this is a workable option, the depth information that is being ignored can have an impact on the finished piece, that the editor will be totally oblivious to during that step of the process.
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I did get a chance to check out some of the new products available at NAB. These are the things that stood out to me:
Cineform’s big news was their acquisition by GoPro, and a reduction of their prices. Neo (Previously “Neo4K”) is now $300 and the full Neo3D is $1000. There is also a new free utility called the GoPro Cineform Studio posted on the GoPro site, designed to help users easily process their footage from the new GoPro3D. That download effectively makes the basic Cineform codec freely available to anyone who needs it. I highly recommend having the Cineform codec available on any system you do video work on, since it is a useful cross-platform compression format.
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