NAB 2018 Conclusions

My second day on the show floor allowed me to follow up a bit more on a few technologies that I found intriguing the day before.  The move to IP video and higher resolutions in post production leads to increasing needs for higher speed networking, which is more complicated than the old 10/100/1000BaseT connections.  HDR involves a number of challenges, and a better understanding of color science and dynamic range, and as always, there are tons of new products in every category to try to familiarize myself with, so I can continue to be knowledgeable on the options that are out there for different scale workflows and use cases.
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NAB 2018 Exhibits

These are my notes from the first day I spent browsing the NAB Show floor this year in Las Vegas.  Further information from the Exhibition will be posted once my trip is complete, but this should provide an overview of the important things that stood out to me the most, in time for people attending to still have a chance to go check them out, if they had escaped their notice to this point.
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Pre-NAB Releases From Intel & Adobe

There have been a number of significant new product releases the week before NAB.  On the software front, Adobe has new updates for the video apps on Creative Cloud.   Intel had a big announcement on the hardware front, with the release of their newest generation of “Coffee Lake” mobile CPUs.  They now offer six-core chips for use in laptops, and upped the performance and efficiency yet again, within their existing 14nm architecture. Continue reading

GTC 2018

Mike McCarthy   March 28, 2018   No Comments on GTC 2018

I had the opportunity to attend GTC 2018, NVidia’s 9th annual technology conference in San Jose this week. GTC stands for GPU Technology Conference, and GPU stands for Graphics Processing Unit, but graphics makes up a relatively small portion of the show at this point. The majority of the sessions and exhibitors are focused on machine learning and artificial intelligence. And the majority of the graphics developments are centered around analyzing imagery, not generating it. Whether that is classifying photos on Pintrest, or giving autonomous vehicles machine vision, it is based on the capability of computers to understand the content of an image. Continue reading

8K Video in 2018

As we enter 2018, we find a variety of products arriving to market that support 8K imagery.  The 2020 Olympics are slated to be broadcast in 8K, and clearly we have a way to go, but innovations are constantly being released that get us closer to making that a reality.  The first question that comes up when examining 8K video equipment is: why 8K? Obviously it is more resolution, but that is more of an answer to the how question than the why question. Continue reading

Efficient DCP Creation Options

We made a lot of DCPs for my most recent film project 6Below.  These included the final ones that were delivered to Deluxe and the theaters at release.  Creating DCPs can still be a bit of a workflow challenge, but the options available are much better than they were in the past. Continue reading

Lenovo Explorer Windows Mixed Reality Headset

Microsoft released their Windows Mixed Reality (WMR) platform as part of the Fall Creator’s Update to Windows 10.  There are a variety of WMR headsets available from many familiar names in the hardware business.  Lenovo sent me their Explorer WMR headset to test on my Thinkpad P71, providing me with a complete VR experience on their hardware.
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Dell’s 8K LCD Monitor

Dell’s UP3218K LCD Display is the first commercially available 8K display.  It runs 7680×4320 pixels at 60fps driven by two DisplayPort 1.4 cables.  That is over 33 million pixels per frame, and nearly 2 billion per second, which requires a lot of GPU power to generate.  Dell first announced the 32″ monitor at CES 2017, and it has been available since March.  I was offered one to review as part of a wider exploration of 8K video production workflows, and there will be more articles about that larger story in the near future.  For the moment, I will just be focusing on this product and its uses.
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GoPro Fusion 360 Camera

I finally got the opportunity to try out the Fusion camera I have had my eye on since GoPro first revealed it in April.  The $700 camera uses two offset fish-eye lenses to shoot 360 video and stills, while recording ambisonic audio from four microphones in the waterproof unit.  It can shoot a 5K video sphere at 30fps, or a 3K sphere at 60fps for higher motion content at reduced resolution.  It records dual 190 degree fish-eye perspectives encoded in H.264 to separate MicroSD cards, with four tracks of audio.  The rest of the magic comes in the form of GoPro’s newest application Fusion Studio.
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Adobe Adds Shared Projects to Premiere Pro

Adobe kicked off their Adobe Max conference with the release of their next major update to the video apps available in Creative Cloud. Most of the new features were publicly demonstrated at IBC last month, so this isn’t a surprising development, but there are some pretty significant changes that are worth discussing.
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